Trickshot Tactics
This is a prototype for a a 2D basketball-trick-shot, deck-building roguelike. Your aim is to make shots with style to beat the ever-increasing target scores. Between rounds, you can purchase trading cards that give you powerful upgrades. Mix and match to find the best synergies, and make every shot count!
I'm looking for feedback, details here: https://forums.tigsource.com/index.php?topic=76493.0
Development log
- Trickshot Tactics prototype is live!Jul 17, 2025

Comments
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So here’s my feedback: I’m not sure if it’s intentional, but I had this black layer over the screen the whole time. Also, the controls are a bit confusing maybe adding a settings menu where you can customize them a bit would be cool. Overall, it’s actually a pretty good game, but it definitely needs some improvements.
Thanks for playing and for the feedback!
The dark overlay is intentional — it marks the ball’s movement zone and keeps the foreground readable against the background. A few players have said it feels odd, so I’ll experiment with clearer ways to show that area — ideas are welcome.
I hear you on the controls. I’m planning to add a remap option and will also explore alternative aiming schemes.
Really appreciate the feedback!
Controlling direction with up/down and power with left/right is very confusing, usually it's the other way around.
Thanks for the feedback!
I actually started with the opposite scheme, but a couple of early testers preferred this one 🙃. I’ll add a toggle (and experiment with a mouse-aim option).
If anything else felt off, I’d love to hear it. I’m especially looking for feedback on shot satisfaction, scoring rules, and card art—details here: https://forums.tigsource.com/index.php?topic=76493.0
Thanks again for playing!