Trickshot Tactics
This is a prototype for a a 2D basketball-trick-shot, deck-building roguelike. Your aim is to make shots with style to beat the ever-increasing target scores. Between rounds, you can purchase trading cards that give you powerful upgrades. Mix and match to find the best synergies, and make every shot count!
I'm looking for feedback, details here: https://forums.tigsource.com/index.php?topic=76493.0
Comments
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Controlling direction with up/down and power with left/right is very confusing, usually it's the other way around.
Thanks for the feedback!
I actually started with the opposite scheme, but a couple of early testers preferred this one 🙃. I’ll add a toggle (and experiment with a mouse-aim option).
If anything else felt off, I’d love to hear it. I’m especially looking for feedback on shot satisfaction, scoring rules, and card art—details here: https://forums.tigsource.com/index.php?topic=76493.0
Thanks again for playing!